Treasure clarification

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Treasure clarification

Post by Sinistergrinz on Tue Jun 14, 2016 7:35 pm

I wanted to have a whistle that controls arrows for a ranged weapon with the trait inspiring. That would be 2 treasures correct? Also my brother may have questions about treasures I just think he realized he had to use them for gear.

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Re: Treasure clarification

Post by Admin on Tue Jun 14, 2016 9:12 pm

If it's just a ranged weapon with Inspiring, it's only 1 treasure. You get the trait that chooses the damage type for free. If you want to add another trqit that isn't combat, that's another 1 treasure. If you want another trait that is combat, it's another 2.

Item traits are in the last post of the traits thread.

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Re: Treasure clarification

Post by Sinistergrinz on Tue Jun 14, 2016 9:25 pm

But if I get armor that's considered combat right?

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Re: Treasure clarification

Post by Admin on Tue Jun 14, 2016 9:44 pm

Yes, the defensive trait is a combat trait. Though if you're buying it for a separate item, it only costs the 1 treasure. If you want it to somehow be Ranged and Defensive, that's a total of 3 treasure.

So, it's best to just get separate items for each thing.

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Re: Treasure clarification

Post by Sinistergrinz on Tue Jun 14, 2016 9:53 pm

I meant armor as in a flak jacket or something

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Re: Treasure clarification

Post by Admin on Tue Jun 14, 2016 9:58 pm

If it doesn't have the Defensive trait (or any other traits) then it costs nothing. Though it won't actually protect you, either. Without an item trait,.things are mostly cosmetic. Something like chalk does work as chalk, but it's not particularly attractive or combat effective. Haha.

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Re: Treasure clarification

Post by Sinistergrinz on Tue Jun 14, 2016 10:11 pm

I see so I can get the whistle with inspiring and I can upgrade my peacekeeper jacket to have the defensive trait and that is my 2 treasures

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Re: Treasure clarification

Post by Admin on Tue Jun 14, 2016 10:48 pm

Yup, exactly. Thematically though, you may want to consider making your jacket have the Official trait. Or your weapon.

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Re: Treasure clarification

Post by Sinistergrinz on Tue Jun 14, 2016 11:14 pm

Why the official, won't people stay away from us then?

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Re: Treasure clarification

Post by Admin on Wed Jun 15, 2016 5:16 am

You don't have to, but it was just a suggestion since you named it a peacekeeper jacket.

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Re: Treasure clarification

Post by Raiidin on Wed Jun 15, 2016 7:06 pm

So I would need to pick melee and personalized if,i wanted to have a magical item? Or does kensai cover that on its own??

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Re: Treasure clarification

Post by Admin on Wed Jun 15, 2016 10:59 pm

You don't start out with anything magical (in this case, it would be something of advanced or alien tech instead of magic). You'll find such items here and there as we play. If there's anything specific you guys might be looking for, maybe pop a wishlist in your character sheet or the thread you posted your character at.

Also, if you guys are looking for special traits, there might be a way to work them out. Just let me know what you might be looking for, and I can tell you if it will work or not. Generally I'd like to stay with the book, though, save for the advanced tech items.

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Re: Treasure clarification

Post by Jeishi on Thu Jun 16, 2016 1:07 am

Sinistergrinz wrote:I see so I can get the whistle with inspiring and I can upgrade my peacekeeper jacket to have the defensive trait and that is my 2 treasures

that's 3 treasures. extra items in an item category costs extra just like traits
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Re: Treasure clarification

Post by Admin on Thu Jun 16, 2016 1:22 am

Sorry, I wasn't paying much attention, but Kensai does give you a magical item in a sense, so I guess I should ask what the abilities you had in mind was exactly, and we can go from there. It won't be amazingly powerful, but it can be decent.

Also, Allan, I don't believe that's the case. It seems to imply in the text that the costs is only per item, not per item trait owned. Which in fairness would make little sense from a real world perspective. For some reason having to pay more for armor because your sword is special? So the cost is only per item.

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Re: Treasure clarification

Post by Jeishi on Thu Jun 16, 2016 8:22 am

Oooooooooh. So getting a weapon then defensive on two separate items is 2 treasure but getting a single item that has defensive AND weapon trait costs 3. I get it now.
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Re: Treasure clarification

Post by Raiidin on Thu Jun 16, 2016 9:46 am

I was thinking of that talias blade option in the magic items section. I can possibly build up to add more characteristics to it..but I want to start with the "anybody wounded with this blade is teleported to a nearby place"

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Re: Treasure clarification

Post by Raiidin on Thu Jun 16, 2016 9:48 am

Is it possible to make my clock fly as a trait?

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Re: Treasure clarification

Post by Jeishi on Thu Jun 16, 2016 10:36 am

If you dont expect it to perform any actions with it then i dont think its an issue. The general idea is anything that adds flavor without any intrinsic bonuses should (usually) be fine since it wont effect gameplay but adds a fun dynamic or uniqueness to what you do.

Edit: if it did require a trait id say "ornamental" could prolly cover a hovering clock

Edit edit: all im picturing now is a 40k force sword
https://i.ytimg.com/vi/r7me7OB3XP0/maxresdefault.jpg
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Re: Treasure clarification

Post by Sinistergrinz on Thu Jun 16, 2016 10:54 am

I think he meant cloak lol

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Re: Treasure clarification

Post by Jeishi on Thu Jun 16, 2016 11:53 am

Oh. Well, the same thing applies. If you intend to to use it to let the wearer fly then youd need the fly character trait. Your collaboration would be it only works while youre wearing the cloak. Item traits arent meant to be magical/unique properties. Theyre just broad terms to cover mundane/average equipment. Instead of having crowbar and shovel on a tool list, thet jusy say tool and let you fill in what type it is. That said, a jet pack could be an average tool in this world, thats up to alex.
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Re: Treasure clarification

Post by Admin on Thu Jun 16, 2016 12:34 pm

A teleportation sword is very interesting. Maybe it starts out randomly teleporting people a short distance away, and over time you learn to control it and the distance increases.

As far as the cloak goes, it would either have to be an advanced tech item, or you would need a trait like Fly to represent it.

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Re: Treasure clarification

Post by Admin on Thu Jun 16, 2016 10:15 pm

Or rather, I guess, instead of random it is just a short distance, like 10 feet. It's up to you.

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Re: Treasure clarification

Post by Raiidin on Fri Jun 17, 2016 11:45 pm

The short distance sounds legit. So I can make my cloak have a trait to fly similar to Ali babas headdress??

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Re: Treasure clarification

Post by Admin on Sat Jun 18, 2016 2:50 am

If you take the Fly trait as your own trait you can. You can't purchase the trait for an item using Treasure. You might find an item that does do that, though.

If you wanted your Kensai item to give you a measure of flight, that would be arranged, though it would be more limited than normal flight.

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